![]() ![]() I’ll show how to create 2D and 3D games and, finally, how to build for the Windows platforms. This is the first article in a four-part series that will cover the basics and architecture of Unity. Then, one day, I decided to experiment with Unity, and I saw it could do some amazing things. I then started on DirectX development but realized that, although it was extremely powerful, it seemed like too much code for what I wanted to do. I had done some native code graphics programming in the early Windows days, and it wasn’t a fun experience. When it came to making games, though, I was a bit lost as to where to start. Volume 29 Number 8 Unity : Developing Your First Game with Unity and C#Īs a software architect, I’ve written many systems, reverse-engineered native code malware, and generally could figure things out on the code side. ![]()
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